top of page


I'm glad to have you here!

My name is Max Lindroos and I’m an ambitious designer with a degree in informatics as well as 2,5+ years of experience from working at King on their mobile game Candy Crush Soda Saga.



Here is a selection of projects that I have worked with recently. My focus has mainly been on projects that increase user engagement and retention. 


Some of these projects will require a password to access. These can only be shared if it's part of a recruitment process. If you are interested or have any other questions, please reach out to me. 

Dynamic Diorama

Designed and launched in 2022

Reflecting the player's engagement by expanding the experience to the whole game and changing the diorama based on their progression. 


Soda Caps & Onboarding

Designed and launched in 2021

Introducing a standardised reward and structuring an onboarding that shows the player what to do in the right context. 


In-game currency

Designed and launched in 2020

Could a new in-game currency for certain features mitigate the cannibalisation of the main level progression?



I am passionate about the moment where design, technology, and human behavior meet. My 2,5+ years of experience as a UX Designer have shaped me into an insights-seeking designer. I value learnings very highly and am excited by innovative ideas. 



UX Designer

September 2019 - Present

Previous roles

Junior UX Designer

UX Design Intern

Driving the UX design process of new features in multiple projects. From early ideation and prototyping to supporting the implementation and creating documentation for multiple projects. 


Co-founder & Designer

December 2015 - August 2016

Part of

THINK Accelerator Program

Part of the founding team behind the start-up Anyhap. I was designing the idea of bringing what, when and where together in an application. We were accepted into the THINK Accelerator program and I pitched our prototype and idea on Demo Day. 


Nielsen Norman Group

UX Certificate

July 2020 + December 2021


Targeted learning about the most important UX topics and effective UX techniques. Got my specialisation in Interaction Design. 

The AbleGamers Charity

Certified Accessible Player Experience Practitioner

June 2020


The aim of accessible design is to make gaming experiences possible for players with disabilities through a variety of different options. 


Art & Science of Ideas

May 2021

Got further knowledge of how great ideas happen - from the first inkling to the final feedback.


Halmstad University

Digital Design & Innovation

September 2016 - June 2019

Degree of 

Bachelor of Science
with a major in Informatics


Learned the foundations of HCI and how to go from problem statement to solution. Wrote together with my study partner our Bachelor’s thesis with Massive Entertainment an Ubisoft Studio. 

Edinburgh Napier University

Digital Media & Interaction Design

Januari 2018 - June 2018

Studied abroad

part of program in Sweden

I studied a trimester abroad in Edinburgh, Scotland as a part of my university studies in Sweden. This was a great and challenging experience.


Thank you for taking the time to be on my website and I hope you found what you were looking for! 


If you need to contact me, then you can message me on LinkedIn or you can writing me an email

bottom of page